Global Gaming Market 2018 - by Manufacturers, Regions, Type, Application, Sales, Revenue, and Forecast to 2025

  • This report studies the global Gaming market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Gaming market by companies, region, type and end-use industry.
    
    In 2017, the global Gaming market size was  million US$ and it is expected to reach  million US$ by the end of 2025, with a CAGR of  during 2018-2025.
    
    This report focuses on the global top players, covered
        Microsoft Corporation
        Nintendo Co., Ltd.
        Rovio Entertainment Corporation
        NVIDIA Corporation
        Valve Corporation.
        PlayJam Ltd.
        Bluestack Systems, Inc.
        Sony Corporation
        Sega
        Tencent Holdings Ltd.
    
    Market segment by Regions/Countries, this report covers
        United States
        Europe
        China
        Japan
        Southeast Asia
        India
    
    Market segment by Type, the product can be split into
        Console
        Mobile
        Computer
    
    Market segment by Application, split into
        Online
        Offline
    
    The study objectives of this report are:
        To study and forecast the market size of Gaming in global market.
        To analyze the global key players, SWOT analysis, value and global market share for top players.
        To define, describe and forecast the market by type, end use and region.
        To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
        To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
        To identify significant trends and factors driving or inhibiting the market growth.
        To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
        To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
        To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
        To strategically profile the key players and comprehensively analyze their growth strategies.
    
    In this study, the years considered to estimate the market size of Gaming are as follows:
        History Year: 2013-2017
        Base Year: 2017
        Estimated Year: 2018
        Forecast Year 2018 to 2025
    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
    
    Key Stakeholders
    Gaming Manufacturers
    Gaming Distributors/Traders/Wholesalers
    Gaming Subcomponent Manufacturers
    Industry Association
    Downstream Vendors
    
    Available Customizations
    With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
    Regional and country-level analysis of the Gaming market, by end-use.
    Detailed analysis and profiles of additional market players.
  • 
    Global Gaming Market Size, Status and Forecast 2025
    1 Industry Overview of Gaming
        1.1  Gaming Market Overview
            1.1.1 Gaming Product Scope
            1.1.2 Market Status and Outlook
        1.2 Global Gaming Market Size and Analysis by Regions (2013-2018)
            1.2.1 United States
            1.2.2 Europe
            1.2.3 China
            1.2.4 Japan
            1.2.5 Southeast Asia
            1.2.6 India
        1.3 Gaming Market by Type
            1.3.1 Console
            1.3.2 Mobile
            1.3.3 Computer
        1.4 Gaming Market by End Users/Application
            1.4.1 Online
            1.4.2 Offline
    
    2 Global Gaming Competition Analysis by Players
        2.1 Gaming Market Size (Value) by Players (2013-2018)
        2.2 Competitive Status and Trend
            2.2.1 Market Concentration Rate
            2.2.2 Product/Service Differences
            2.2.3 New Entrants
            2.2.4 The Technology Trends in Future
    
    3 Company (Top Players) Profiles
        3.1 Microsoft Corporation
            3.1.1 Company Profile
            3.1.2 Main Business/Business Overview
            3.1.3 Products, Services and Solutions
            3.1.4 Gaming Revenue (Million USD) (2013-2018)
        3.2 Nintendo Co., Ltd.
            3.2.1 Company Profile
            3.2.2 Main Business/Business Overview
            3.2.3 Products, Services and Solutions
            3.2.4 Gaming Revenue (Million USD) (2013-2018)
        3.3 Rovio Entertainment Corporation
            3.3.1 Company Profile
            3.3.2 Main Business/Business Overview
            3.3.3 Products, Services and Solutions
            3.3.4 Gaming Revenue (Million USD) (2013-2018)
        3.4 NVIDIA Corporation
            3.4.1 Company Profile
            3.4.2 Main Business/Business Overview
            3.4.3 Products, Services and Solutions
            3.4.4 Gaming Revenue (Million USD) (2013-2018)
        3.5 Valve Corporation.
            3.5.1 Company Profile
            3.5.2 Main Business/Business Overview
            3.5.3 Products, Services and Solutions
            3.5.4 Gaming Revenue (Million USD) (2013-2018)
        3.6 PlayJam Ltd.
            3.6.1 Company Profile
            3.6.2 Main Business/Business Overview
            3.6.3 Products, Services and Solutions
            3.6.4 Gaming Revenue (Million USD) (2013-2018)
        3.7 Bluestack Systems, Inc.
            3.7.1 Company Profile
            3.7.2 Main Business/Business Overview
            3.7.3 Products, Services and Solutions
            3.7.4 Gaming Revenue (Million USD) (2013-2018)
        3.8 Sony Corporation
            3.8.1 Company Profile
            3.8.2 Main Business/Business Overview
            3.8.3 Products, Services and Solutions
            3.8.4 Gaming Revenue (Million USD) (2013-2018)
        3.9 Sega
            3.9.1 Company Profile
            3.9.2 Main Business/Business Overview
            3.9.3 Products, Services and Solutions
            3.9.4 Gaming Revenue (Million USD) (2013-2018)
        3.10 Tencent Holdings Ltd.
            3.10.1 Company Profile
            3.10.2 Main Business/Business Overview
            3.10.3 Products, Services and Solutions
            3.10.4 Gaming Revenue (Million USD) (2013-2018)
    
    4 Global Gaming Market Size by Type and Application (2013-2018)
        4.1 Global Gaming Market Size by Type (2013-2018)
        4.2 Global Gaming Market Size by Application (2013-2018)
        4.3 Potential Application of Gaming in Future
        4.4 Top Consumer/End Users of Gaming
    
    5 United States Gaming Development Status and Outlook
        5.1 United States Gaming Market Size (2013-2018)
        5.2 United States Gaming Market Size and Market Share by Players (2013-2018)
        5.3 United States Gaming Market Size by Application (2013-2018)
    
    6 Europe Gaming Development Status and Outlook
        6.1 Europe Gaming Market Size (2013-2018)
        6.2 Europe Gaming Market Size and Market Share by Players (2013-2018)
        6.3 Europe Gaming Market Size by Application (2013-2018)
    
    7 China Gaming Development Status and Outlook
        7.1 China Gaming Market Size (2013-2018)
        7.2 China Gaming Market Size and Market Share by Players (2013-2018)
        7.3 China Gaming Market Size by Application (2013-2018)
    
    8 Japan Gaming Development Status and Outlook
        8.1 Japan Gaming Market Size (2013-2018)
        8.2 Japan Gaming Market Size and Market Share by Players (2013-2018)
        8.3 Japan Gaming Market Size by Application (2013-2018)
    
    9 Southeast Asia Gaming Development Status and Outlook
        9.1 Southeast Asia Gaming Market Size (2013-2018)
        9.2 Southeast Asia Gaming Market Size and Market Share by Players (2013-2018)
        9.3 Southeast Asia Gaming Market Size by Application (2013-2018)
    
    10 India Gaming Development Status and Outlook
        10.1 India Gaming Market Size (2013-2018)
        10.2 India Gaming Market Size and Market Share by Players (2013-2018)
        10.3 India Gaming Market Size by Application (2013-2018)
    
    11 Market Forecast by Regions, Type and Application (2018-2025)
        11.1 Global Gaming Market Size (Value) by Regions (2018-2025)
            11.1.1 United States Gaming Revenue and Growth Rate (2018-2025)
            11.1.2 Europe Gaming Revenue and Growth Rate (2018-2025)
            11.1.3 China Gaming Revenue and Growth Rate (2018-2025)
            11.1.4 Japan Gaming Revenue and Growth Rate (2018-2025)
            11.1.5 Southeast Asia Gaming Revenue and Growth Rate (2018-2025)
            11.1.6 India Gaming Revenue and Growth Rate (2018-2025)
        11.2 Global Gaming Market Size (Value) by Type (2018-2025)
        11.3 Global Gaming Market Size by Application (2018-2025)
    
    12 Gaming Market Dynamics
        12.1 Gaming Market Opportunities
        12.2 Gaming Challenge and Risk
            12.2.1 Competition from Opponents
            12.2.2 Downside Risks of Economy
        12.3 Gaming Market Constraints and Threat
            12.3.1 Threat from Substitute
            12.3.2 Government Policy
            12.3.3 Technology Risks
        12.4 Gaming Market Driving Force
            12.4.1 Growing Demand from Emerging Markets
            12.4.2 Potential Application
    
    13 Market Effect Factors Analysis
        13.1 Technology Progress/Risk
            13.1.1 Substitutes
            13.1.2 Technology Progress in Related Industry
        13.2 Consumer Needs Trend/Customer Preference
        13.3 External Environmental Change
            13.3.1 Economic Fluctuations
            13.3.2 Other Risk Factors
    
    14 Research Finding/Conclusion
    
    15 Appendix
        Methodology
        Analyst Introduction
        Data Source



    List of Tables and Figures
    
        Figure Global Gaming Market Size (Million USD) Status and Outlook (2013-2018)
        Table Global Gaming Revenue (Million USD) Comparison by Regions (2013-2018)
        Figure Global Gaming Market Share by Regions (2013-2018)
        Figure United States Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Figure Europe Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Figure China Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Figure Japan Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Figure Southeast Asia Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Figure India Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
        Table Global Gaming Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
        Figure Global Gaming Revenue Market Share by Type in 2017
        Figure Console Market Size (Million USD) and Growth Rate (2013-2018)
        Figure Mobile Market Size (Million USD) and Growth Rate (2013-2018)
        Figure Computer Market Size (Million USD) and Growth Rate (2013-2018)
        Figure Global Gaming Market Share by Application in 2017
        Figure Gaming Market Size (Million USD) and Growth Rate in Online (2013-2018)
        Figure Gaming Market Size (Million USD) and Growth Rate in Offline (2013-2018)
        Figure Gaming Market Size (Million USD) and Growth Rate in Applications 3 (2013-2018)
        Table Gaming Market Size (Million USD) by Players (2013-2018)
        Figure Gaming Market Size Share by Players in 2013
        Figure Gaming Market Size Share by Players in 2017
        Table Microsoft Corporation Basic Information List
        Table Gaming Business Revenue (Million USD) of Microsoft Corporation (2013-2018)
        Figure Microsoft Corporation Gaming Business Revenue Market Share (2013-2018)
        Table Nintendo Co., Ltd. Basic Information List
        Table Gaming Business Revenue (Million USD) of Nintendo Co., Ltd. (2013-2018)
        Figure Nintendo Co., Ltd. Gaming Business Revenue Market Share (2013-2018)
        Table Rovio Entertainment Corporation Basic Information List
        Table Gaming Business Revenue (Million USD) of Rovio Entertainment Corporation (2013-2018)
        Figure Rovio Entertainment Corporation Gaming Business Revenue Market Share (2013-2018)
        Table NVIDIA Corporation Basic Information List
        Table Gaming Business Revenue (Million USD) of NVIDIA Corporation (2013-2018)
        Figure NVIDIA Corporation Gaming Business Revenue Market Share (2013-2018)
        Table Valve Corporation. Basic Information List
        Table Gaming Business Revenue (Million USD) of Valve Corporation. (2013-2018)
        Figure Valve Corporation. Gaming Business Revenue Market Share (2013-2018)
        Table PlayJam Ltd. Basic Information List
        Table Gaming Business Revenue (Million USD) of PlayJam Ltd. (2013-2018)
        Figure PlayJam Ltd. Gaming Business Revenue Market Share (2013-2018)
        Table Bluestack Systems, Inc. Basic Information List
        Table Gaming Business Revenue (Million USD) of Bluestack Systems, Inc. (2013-2018)
        Figure Bluestack Systems, Inc. Gaming Business Revenue Market Share (2013-2018)
        Table Sony Corporation Basic Information List
        Table Gaming Business Revenue (Million USD) of Sony Corporation (2013-2018)
        Figure Sony Corporation Gaming Business Revenue Market Share (2013-2018)
        Table Sega Basic Information List
        Table Gaming Business Revenue (Million USD) of Sega (2013-2018)
        Figure Sega Gaming Business Revenue Market Share (2013-2018)
        Table Tencent Holdings Ltd. Basic Information List
        Table Gaming Business Revenue (Million USD) of Tencent Holdings Ltd. (2013-2018)
        Figure Tencent Holdings Ltd. Gaming Business Revenue Market Share (2013-2018)
        Table Global Gaming Market Size (Million USD) by Product (2013-2018)
        Figure Global Gaming Revenue Market Share (%) by Product (2013-2018)
        Figure Global Gaming Market Share by Product in 2017
        Table Global Gaming Market Size by Application (2013-2018)
        Figure Global Gaming Revenue Market Share (%) by Application in 2017
        Table Top Consumer/End Users of Gaming
        Figure United States Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table United States Gaming Market Size (Million USD) by Players (2013-2018)
        Figure United States Gaming Market Size Share by Players in 2013
        Figure United States Gaming Market Size Share by Players in 2017
        Table United States Gaming Market Size by Application (2013-2018)
        Figure United States Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure United States Gaming Market Size Share by Application in 2017
        Figure Europe Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table Europe Gaming Market Size (Million USD) by Players (2013-2018)
        Figure Europe Gaming Market Size Share by Players in 2013
        Figure Europe Gaming Market Size Share by Players in 2017
        Table Europe Gaming Market Size by Application (2013-2018)
        Figure Europe Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure Europe Gaming Market Size Share by Application in 2017
        Figure China Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table China Gaming Market Size (Million USD) by Players (2013-2018)
        Figure China Gaming Market Size Share by Players in 2013
        Figure China Gaming Market Size Share by Players in 2017
        Table China Gaming Market Size by Application (2013-2018)
        Figure China Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure China Gaming Market Size Share by Application in 2017
        Figure Japan Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table Japan Gaming Market Size (Million USD) by Players (2013-2018)
        Figure Japan Gaming Market Size Share by Players in 2013
        Figure Japan Gaming Market Size Share by Players in 2017
        Table Japan Gaming Market Size by Application (2013-2018)
        Figure Japan Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure Japan Gaming Market Size Share by Application in 2017
        Figure Southeast Asia Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table Southeast Asia Gaming Market Size (Million USD) by Players (2013-2018)
        Figure Southeast Asia Gaming Market Size Share by Players in 2013
        Figure Southeast Asia Gaming Market Size Share by Players in 2017
        Table Southeast Asia Gaming Market Size by Application (2013-2018)
        Figure Southeast Asia Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure Southeast Asia Gaming Market Size Share by Application in 2017
        Figure India Gaming Market Size (Million USD) and Growth Rate (2013-2018)
        Table India Gaming Market Size (Million USD) by Players (2013-2018)
        Figure India Gaming Market Size Share by Players in 2013
        Figure India Gaming Market Size Share by Players in 2017
        Table India Gaming Market Size by Application (2013-2018)
        Figure India Gaming Revenue Market Share (%) by Application (2013-2018)
        Figure India Gaming Market Size Share by Application in 2017
        Figure Global Gaming Market Size and Growth Rate (2018-2025)
        Table Global Gaming Market Size (Million USD) by Regions (2018-2025)
        Figure Global Gaming Market Size Share (2018-2025)
        Figure Global Gaming Market Size Share by Regions in 2025
        Figure United States Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Figure Europe Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Figure China Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Figure Japan Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Figure Southeast Asia Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Figure India Gaming Revenue (Million USD) and Growth Rate (2018-2025)
        Table Global Gaming Market Size (Million USD) by Type (2018-2025)
        Figure Global Gaming Market Size Share by Type in 2018
        Figure Global Gaming Market Size Share by Type in 2025
        Table Global Gaming Market Size (Million USD) by Application (2018-2025)
        Figure Global Gaming Market Size (Million USD) by Application in 2018